Year’s Best Fantasy 9

Got a nice package in the mail, the other day. Year’s Best Fantasy 9, edited by David Hartwell and Kathryn Cramer, is being published by TOR.com, and and you can get it at their online store (and probobably elsewhere as well).

Nice cover, eh?

Nice cover, eh?

The table of contents starts with Elizabeth Bear’s Hugo-winning story and goes on to include some other great stories — some of which are available online:

  1. Shoggoths in Bloom” by Elizabeth Bear
  2. “The Rabbi’s Hobby” by Peter Beagle
  3. “Running the Snake” by Kage Baker
  4. “The Illustrated Biography of Lord Grimm” by Daryl Gregory
  5. “Reader’s Guide” by Lisa Goldstein
  6. “The Salting and Canning of Benevolence D.” by Al Michaud
  7. “Araminta, or, the Wreck of the Amphidrake” by Naomi Novik
  8. A Buyer’s Guide to Maps of Antarctica” by Catherynne M. Valente
  9. “From the Clay of His Heart” by John Brown
  10. If Angels Fight” by Richard Bowes
  11. 26 Monkeys and the Abyss” by Kij Johnson
  12. “Philologos; or, A Murder in Bistrita” by Debra Doyle & James MacDonald
  13. Film-Makers of Mars” by Geoff Ryman
  14. “Childrun” by Marc Laidlaw
  15. “Queen of the Sunlit Shore” by Liz Williams
  16. “Lady Witherspoon’s Solution” by James Morrow
  17. “Dearest Cecily” by Kristine Dikeman
  18. “Ringing the Changes in Okotoks, Alberta” by Randy McCharles
  19. “Caverns of Mystery” by Kage Baker
  20. “Skin Deep” by Richard Parks
  21. “King Pelles the Sure” by Peter Beagle
  22. “A Guided Tour in the Kingdom of the Dead” by Richard Harland
  23. “Avast, Abaft!” by Howard Waldrop
  24. “Gift from a Spring” by Delia Sherman
  25. “The First Editions” by James Stoddard
  26. “The Olverung” by Stephen Woodworth
  27. “Daltharee” by Jeffrey Ford
  28. “The Forest” by Kim Wilkins

Making my saving throw

Ah, my first game.

The gateway drug that led me to D&D and Champions.

Randolph Carter writes the gaming blog Grinding to Valhalla. He regularly interviews SF & fantasy authors,with a slant toward how gaming—including roleplaying games, computer games, and board games—influenced the writers.  From reading Pandemonium, he somehow sensed (I’m shocked) that I may have played a few RPGs in my day.

We talked about my gaming history—all the way back to Chainmail, people!—the differences between GMing a game and writing a story, which demon I’d play if they made Pandemonium into an MMO, why I avoid playing those online games anyway, and passing the torch:

“Now my son, who is 13, runs his own games. I’m as proud of that as any ex-high school athlete whose son has learned to throw a 90 mph fastball.”

The interview is here.